THE USE OF GAME IN TEACHING ENGLISH
Abstract
This study investigates the effectiveness of using games in teaching English to enhance
student engagement, motivation, and academic performance. Conducted with a sample
population of 50 secondary school students and teachers, the research adopts a mixedmethods approach, combining quantitative assessments of language proficiency with
qualitative analyses of student attitudes and teacher observations. Participants were
divided into two groups. an experimental group that received game-based instruction
and a control group that followed traditional teaching methods. The findings reveal that
students in the experimental group exhibited significantly higher levels of enthusiasm and
participation in English classes. Quantitative data indicate notable improvements in
vocabulary acquisition, grammar skills, and overall language proficiency for the
experimental group compared to the control group. Qualitative feedback from students
and teachers highlights that game-based learning creates a dynamic and interactive
classroom environment, fostering collaboration and a positive attitude towards learning
English. Teachers reported that incorporating games helped maintain student interest
and facilitated better understanding of complex language concepts. The study concludes
that game-based learning is an effective strategy for teaching English, leading to
enhanced student engagement and improved academic outcomes. Recommendations for
educators include integrating games that align with curriculum objectives, ensuring
cultural relevance, and using a variety of game formats to target different language
skills. Future research should explore the long-term impact of game-based learning on
language retention and its effectiveness across diverse educational settings.
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